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Cards similar to Silkenfist Fighter (400)

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Expedition Healer

Expedition Healer

Creature — Kor Cleric (2/2)

Vigilance
Expedition Healer has lifelink as long as you control another Cleric.

2.5 /10
$0.03
Expendable Troops

Expendable Troops

Creature — Human Soldier (2/1)

, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.

0.2 /10
$0.07
Fairgrounds Patrol

Fairgrounds Patrol

Creature — Human Soldier (2/1)

, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

2 /10
$0.01
Faith Healer

Faith Healer

Creature — Human Cleric (1/1)

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.

5.4 /10
$5.97
Faithful Disciple

Faithful Disciple

Creature — Human Cleric (2/2)

Vigilance
When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.

10 /10
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Felidar Cub

Felidar Cub

Creature — Cat Beast (2/2)

Sacrifice Felidar Cub: Destroy target enchantment.

6.8 /10
$0.17
Femeref Healer

Femeref Healer

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.4 /10
$0.11
Fencing Ace

Fencing Ace

Creature — Human Soldier (1/1)

Double strike

5.9 /10
$0.03
Flaming Fist Duskguard

Flaming Fist Duskguard

Creature — Dwarf Soldier (3/1)

When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."

10 /10
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Flavor Judge

Flavor Judge

Creature — Bird Advisor (2/2)

: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.

10 /10
$0.09
Fleeting Spirit

Fleeting Spirit

Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3.1 /10
$0.01
Flutterfox

Flutterfox

Creature — Fox (2/2)

As long as you control an artifact or enchantment, Flutterfox has flying.

3.8 /10
$0.02
Fortified Rampart

Fortified Rampart

Creature — Wall (0/6)

Defender

7.4 /10
$0.07
Freewind Falcon

Freewind Falcon

Creature — Bird (1/1)

Flying, protection from red

2.9 /10
$0.23
Fresh Volunteers

Fresh Volunteers

Creature — Human Rebel (2/2)

1.4 /10
$0.08
Frontier Seeker

Frontier Seeker

Creature — Human Scout (2/1)

When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1.2 /10
$0.08
Frostbridge Guard

Frostbridge Guard

Creature — Elemental Soldier (2/2)

, : Tap target creature.

4.5 /10
$0.02
Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature — Spirit Cleric (2/3)

Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

1.1 /10
$0.02
Ghost Warden

Ghost Warden

Creature — Spirit (1/1)

: Target creature gets +1/+1 until end of turn.

0.6 /10
$0.04
Giada Font of Hope

Giada, Font of Hope

Legendary Creature — Angel (2/2)

Flying, vigilance
Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.

9.4 /10
$3.65
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