Creature — Ape Shaman (5/7)
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature — Spider (2/5)
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Legendary Creature — Centaur Warrior (4/4)
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Creature — Dinosaur (3/3)
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
Creature — Snake (1/2)
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
Creature — Troll Frog Warrior (5/5)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Legendary Artifact Creature — Robot // Legendary Artifact — (7/7)
More Than Meets the Eye (You may cast this card converted for .)
Ward
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Ultra Magnus, Armored Carrier
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
Creature — Insect (1/1)
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Legendary Creature — Human Barbarian (4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature — Boar (5/4)
Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Legendary Creature — Human Pirate (3/3)
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Human Knight (4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Legendary Creature — Dragon (6/4)
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
Creature — Elk Beast (6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature — Spirit (3/3)
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Creature — Sliver (3/3)
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Creature — Human Warrior (2/3)
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Human Ranger (2/4)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature — Phyrexian Druid (5/5)
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
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