Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
Creature — Merfolk Rogue (1/2)
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
Creature — Human Wizard (1/1)
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
Creature — Bird (1/1)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
Creature — Moonfolk Ninja (0/1)
Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof
Creature — Fish (3/3)
At the beginning of your upkeep, sacrifice School of Piranha unless you pay .
Creature — Bird (1/2)
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, mill two cards.
Creature — Human Wizard (2/1)
Kicker
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Creature — Merfolk Soldier (2/1)
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature — Human Wizard (2/2)
, : You gain 2 life.
, : Draw a card, then discard a card.
Creature — Spirit (2/2)
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Creature — Shapeshifter Spirit (1/1)
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
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