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Cards similar to Sinuous Vermin (400)

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Vadmir New Blood

Vadmir, New Blood

Legendary Creature — Vampire Rogue (2/2)

Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

2.9 /10
$0.34
Embraal Bruiser

Embraal Bruiser

Creature — Human Warrior (3/1)

Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.

0.4 /10
$0.02
Barrow Naughty

Barrow Naughty

Creature — Faerie (1/3)

Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.

4.1 /10
$0.01
Battle Brawler

Battle Brawler

Creature — Orc Warrior (2/2)

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

3 /10
$0.04
Blood Burglar

Blood Burglar

Creature — Vampire Rogue (2/2)

As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

4 /10
$0.03
Bloodcurdler

Bloodcurdler

Creature — Horror (1/1)

Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

1.8 /10
$0.26
Bloodghast

Bloodghast

Creature — Vampire Spirit (2/1)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

9.4 /10
$3.54
Boneshard Slasher

Boneshard Slasher

Creature — Horror (1/1)

Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

2.1 /10
$0.30
Dhund Operative

Dhund Operative

Creature — Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

2.9 /10
$0.04
Echo of Dusk

Echo of Dusk

Creature — Vampire Spirit (2/2)

Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.

3.9 /10
$0.01
Expedition Skulker

Expedition Skulker

Creature — Vampire Rogue (2/2)

Expedition Skulker has deathtouch as long as you control another Rogue.

3.7 /10
$0.03
Fleecemane Lion

Fleecemane Lion

Creature — Cat (3/3)

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

8.1 /10
$0.32
Grim Roustabout

Grim Roustabout

Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.

3.4 /10
$0.05
Leech Fanatic

Leech Fanatic

Creature — Human Warlock (2/2)

As long as it's your turn, Leech Fanatic has lifelink.

2.4 /10
$0.02
Ruthless Cullblade

Ruthless Cullblade

Creature — Vampire Warrior (2/1)

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.

1.5 /10
$0.08
ThrillKill Assassin

Thrill-Kill Assassin

Creature — Human Assassin (1/2)

Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

5.4 /10
$0.05
Cabal Initiate

Cabal Initiate

Creature — Human Warlock (2/1)

Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.

4.8 /10
$0.05
Frightcrawler

Frightcrawler

Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

2.8 /10
$0.17
Giant Slug

Giant Slug

Creature — Slug (1/1)

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

0.7 /10
$0.07
Knight of Malice

Knight of Malice

Creature — Human Knight (2/2)

First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

4.5 /10
$0.10
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