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Cards similar to Siren Lookout (400)

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Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.4 /10
$0.06
Sower of Temptation

Sower of Temptation

Creature — Faerie Wizard (2/2)

Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

8.9 /10
$0.28
Spark Double

Spark Double

Creature — Illusion (0/0)

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

9.9 /10
$4.18
Spawnbroker

Spawnbroker

Creature — Human Wizard (1/1)

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

4.5 /10
$0.35
Spectral Adversary

Spectral Adversary

Creature — Spirit (2/1)

Flash
Flying
When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

6.5 /10
$0.74
Spectral Arcanist

Spectral Arcanist

Creature — Spirit Wizard (3/2)

Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

7.3 /10
$0.12
Spellseeker

Spellseeker

Creature — Human Wizard (1/1)

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

9.7 /10
~$10
Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard (1/1)

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

8.6 /10
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Spire Owl

Spire Owl

Creature — Bird (1/1)

Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

5 /10
$0.20
Spire Phantasm

Spire Phantasm

Creature — Gargoyle Illusion (3/2)

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

0 /10
$0.09
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5 /10
$0.09
Steamcore Scholar

Steamcore Scholar

Creature — Weird Detective (2/2)

Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

3.8 /10
$0.31
Steamcore Weird

Steamcore Weird

Creature — Weird (1/3)

When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.

0.8 /10
$0.07
Steelclad Spirit

Steelclad Spirit

Creature — Spirit (3/3)

Defender
Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

1.8 /10
$0.02
Stern Mentor

Stern Mentor

Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."

1.5 /10
$0.14
Stern Proctor

Stern Proctor

Creature — Human Wizard (1/2)

When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.

4.2 /10
$0.30
Stitched Assistant

Stitched Assistant

Creature — Zombie (3/2)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

4.2 /10
$0.03
Stitched Mangler

Stitched Mangler

Creature — Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2.9 /10
$0.03
Storm Fleet Aerialist

Storm Fleet Aerialist

Creature — Human Pirate (1/2)

Flying
Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

5.2 /10
$0.06
Storm Fleet Spy

Storm Fleet Spy

Creature — Human Pirate (2/2)

Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.

3.4 /10
$0.03
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