Creature — Giant (4/3)
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Goblin Warrior (1/1)
Red creatures you control have first strike.
Creature — Wolf (4/4)
When Bloodrage Alpha enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
Creature — Viashino Warrior (3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creature — Goblin Warrior (2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Vampire Knight (4/4)
Flying
Commander creatures you control get +2/+2 and have haste.
Creature — Vampire (2/2)
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Creature — Human Scout (1/1)
Haste
: Target creature with power 5 or greater gains haste until end of turn.
Creature — Sliver (2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
Creature — Human Shaman (2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
Creature — Elemental Spirit (2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
Creature — Human Knight (1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Goblin Rogue (2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Warrior (1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
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