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Cards similar to Skirk Commando (400)

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Shortcut Seeker

Shortcut Seeker

Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

6 /10
$0.03
Shriekgeist

Shriekgeist

Creature — Spirit (1/1)

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

3 /10
$0.05
Skullbriar the Walking Grave

Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental (1/1)

Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

7.5 /10
$0.58
Skyway Robber

Skyway Robber

Creature — Bird Rogue (3/3)

Flying
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."

5.7 /10
$0.22
Slith Ascendant

Slith Ascendant

Creature — Slith (1/1)

Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

3.3 /10
$0.11
Slith Bloodletter

Slith Bloodletter

Creature — Slith (1/1)

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
: Regenerate Slith Bloodletter.

0.9 /10
$0.13
Slith Predator

Slith Predator

Creature — Slith (1/1)

Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

1.5 /10
$0.10
Slith Strider

Slith Strider

Creature — Slith (1/1)

Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

1.8 /10
$0.10
Sly Spy

Sly Spy

Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

10 /10
$0.21
Soulknife Spy

Soulknife Spy

Creature — Elf Rogue (3/2)

Whenever Soulknife Spy deals combat damage to a player, draw a card.

5.1 /10
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Spawnwrithe

Spawnwrithe

Creature — Elemental (2/2)

Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

6.5 /10
$0.52
Spelling Bee

Spelling Bee

Creature — Alien Insect (1/1)

Flying, deathtouch
Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

0.6 /10
$0.05
Spiteful Sliver

Spiteful Sliver

Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."

8.6 /10
$0.67
Spy Eye

Spy Eye

Creature — Eye Spy (1/3)

Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

10 /10
$0.13
Stealer of Secrets

Stealer of Secrets

Creature — Human Rogue (2/2)

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

4.1 /10
$0.08
Stromkirk Noble

Stromkirk Noble

Creature — Vampire Noble (1/1)

Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

6.1 /10
$0.35
SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.04
Surrakar Spellblade

Surrakar Spellblade

Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

5.2 /10
$0.22
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.19
Swarm Saboteur

Swarm Saboteur

Creature — Human Ninja (2/2)

Ninjutsu
Deathtouch
Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.

10 /10
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