Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature — Vedalken Wizard (2/1)
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When Specimen Collector dies, create a token that's a copy of target token you control.
Creature — Spirit Wizard (3/2)
Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Sphinx (5/6)
Flying
Discard two nonland cards with the same name: Draw four cards.
Creature — Weird (1/3)
When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.
Creature — Whale (3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
Creature — Human Wizard (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
Creature — Zombie Horror (3/1)
Flying
, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Creature — Elemental (3/3)
This spell costs less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.
Creature — Elemental Incarnation (3/3)
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Legendary Creature — Human Soldier (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
Creature — Surrakar (3/3)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
Creature — Vedalken Detective (3/3)
When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)
Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Sliver (3/3)
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Merfolk Wizard (3/3)
Flash
When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
Enchantment Creature — Elemental (2/6)
Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.
Legendary Enchantment Creature — God (6/5)
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Creature — Merfolk (1/2)
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.
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