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Cards similar to Skyclaw Thrash (400)

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Strider Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

4.8 /10
$0.03
Swooping Pteranodon

Swooping Pteranodon

Creature — Dinosaur (3/3)

Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

5.8 /10
$2.91
Tanazir Quandrix

Tanazir Quandrix

Legendary Creature — Elder Dragon (4/4)

Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

7.3 /10
$0.90
The Fugitive Doctor

The Fugitive Doctor

Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

5.5 /10
$0.11
Winota Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

8.7 /10
$3.80
WitchMaw Nephilim

Witch-Maw Nephilim

Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

4.2 /10
$0.74
Amaranthine Wall

Amaranthine Wall

Artifact Creature — Wall (0/6)

Defender
: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.9 /10
$0.17
Antler Skulkin

Antler Skulkin

Artifact Creature — Scarecrow (3/3)

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.8 /10
$0.21
Bastion Mastodon

Bastion Mastodon

Artifact Creature — Elephant (4/5)

: Bastion Mastodon gains vigilance until end of turn.

2 /10
$0.02
Bladed Sentinel

Bladed Sentinel

Artifact Creature — Construct (2/4)

: Bladed Sentinel gains vigilance until end of turn.

0.1 /10
$0.09
Clockwork Condor

Clockwork Condor

Artifact Creature — Bird (0/0)

Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

1.5 /10
$0.09
DoItYourself Seraph

Do-It-Yourself Seraph

Artifact Creature — Cyborg Angel (4/4)

Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

10 /10
$0.38
Flowstone Thopter

Flowstone Thopter

Artifact Creature — Thopter (4/4)

: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

1 /10
$0.15
Gemini Engine

Gemini Engine

Artifact Creature — Construct (3/4)

Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

2.5 /10
$0.25
Halvar God of Battle  Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God // Legendary Artifact — Equipment (4/4)

Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Sword of the Realms

Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip

9.3 /10
~$14
Henge Guardian

Henge Guardian

Artifact Creature — Dragon Wurm (3/4)

: Henge Guardian gains trample until end of turn.

1 /10
$0.18
Hopping Automaton

Hopping Automaton

Artifact Creature — Construct (2/2)

: Hopping Automaton gets -1/-1 and gains flying until end of turn.

0.6 /10
$0.23
Igneous Golem

Igneous Golem

Artifact Creature — Golem (3/4)

: Igneous Golem gains trample until end of turn.

0.2 /10
$0.22
Insatiable Souleater

Insatiable Souleater

Artifact Creature — Phyrexian Beast (5/1)

: Insatiable Souleater gains trample until end of turn. ( can be paid with either or 2 life.)

0.9 /10
$0.05
Ironsoul Enforcer

Ironsoul Enforcer

Artifact Creature — Human Samurai (4/4)

Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

8.6 /10
$0.40
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