Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
Sorcery
This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Creature — Badger // Sorcery — Adventure (6/5)
When Colossal Badger enters the battlefield, you gain 3 life.
Dig Deep
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
Consume
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Sorcery // Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Incongruity
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery // Land
Creatures you control get +2/+2 until end of turn.
Makindi Mesas
Makindi Mesas enters the battlefield tapped.
: Add .
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
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