Creature — Nephilim (2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Legendary Creature — Aetherborn Rogue (5/5)
Spells you cast but don't own cost less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature — Goblin Human (3/4)
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.
Creature — Zombie Ogre (4/3)
When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)
Legendary Creature — Human Rogue (3/5)
: Target player discards a card at random. Activate only during your turn.
Legendary Creature — Shapeshifter (3/3)
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Legendary Creature — Human Scientist (1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
Legendary Creature — Elemental (5/5)
Vigilance, trample, haste
: You may play target Elemental card from your graveyard without paying its mana cost.
Legendary Creature — Human Wizard (4/5)
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Legendary Creature — Dinosaur Mutant (6/6)
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
Legendary Creature — Human Inquisitor (3/3)
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Legendary Creature — Vampire Wizard (1/3)
Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Legendary Creature — Human Wizard (5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature — Naga Wizard (3/3)
The first face-down creature spell you cast each turn costs less to cast.
Whenever a face-down creature enters the battlefield under your control, draw a card.
Legendary Creature — Cephalid Rogue (2/4)
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature — Horror (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Creature — Human Wizard (3/4)
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature — Human Cleric (1/2)
, : Prevent all combat damage that would be dealt by target creature this turn.
Legendary Creature — Elf Advisor (3/3)
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature — Zombie (10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
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