Creature — Dragon (5/6)
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Legendary Creature — Dragon (3/7)
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Legendary Creature — Skeleton (0/3)
When you control no Islands, sacrifice Skeleton Ship.
: Put a -1/-1 counter on target creature.
Legendary Creature — Leviathan (8/8)
Kicker (You may pay an additional as you cast this spell.)
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Creature — Drone (3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Legendary Creature — Spirit (0/0)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Avatar (6/6)
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Creature — Sphinx (6/6)
Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
Creature — Sphinx (5/5)
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
Creature — Sphinx (5/5)
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
O-Kagachi Made Manifest
O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
Artifact Creature — Construct (2/2)
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
Creature — Djinn (5/5)
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Creature — Kraken (4/6)
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
Creature — Elf Monk (4/4)
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Artifact Creature — Construct (5/6)
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature — Leviathan (6/6)
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
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