Legendary Creature — Sphinx (5/5)
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
, Discard three cards with different names: Draw five cards.
Creature — Bird Beast (4/4)
Flying
Cycling (, Discard this card: Draw a card.)
Creature — Shapeshifter (7/7)
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.
Snow Creature — Bird (0/0)
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Creature — Spirit Giant (5/5)
Flying
Spells you cast from anywhere other than your hand cost less to cast.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature — Avatar Horror (7/6)
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Creature — Djinn (5/6)
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Creature — Zombie Giant (6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Creature — Drake (3/4)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature — Serpent (4/4)
: Return Sliptide Serpent to its owner's hand.
Creature — Sphinx (6/6)
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Creature — Sphinx (5/6)
Flying
Discard two nonland cards with the same name: Draw four cards.
Creature — Sphinx (6/6)
Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature — Elemental (3/4)
Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Creature — Alien Zombie Horror (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
Legendary Creature — Zombie Assassin (6/6)
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Creature — Elemental (3/4)
Flying
: Tap all creatures with toughness 2 or less.
: All other creatures lose flying until end of turn.
Creature — Human Knight (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Creature — Elemental (7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
Creature — Serpent (7/7)
At the beginning of your upkeep, mill seven cards.
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