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Cards similar to Sluiceway Scorpion (400)

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Angus Mackenzie

Angus Mackenzie

Legendary Creature — Human Cleric (2/2)

, : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

4.5 /10
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Animar Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental (1/1)

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

9.3 /10
$8.60
Anje Falkenrath

Anje Falkenrath

Legendary Creature — Vampire (1/3)

Haste
, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.

8 /10
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Anje Maid of Dishonor

Anje, Maid of Dishonor

Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

8.2 /10
$0.17
Anowon the Ruin Thief

Anowon, the Ruin Thief

Legendary Creature — Vampire Rogue (2/4)

Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

8 /10
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Anurid Brushhopper

Anurid Brushhopper

Creature — Frog Beast (3/4)

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

0.6 /10
$0.55
Anzrag the QuakeMole

Anzrag, the Quake-Mole

Legendary Creature — Mole God (8/4)

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.

7.2 /10
$5.56
Aragorn Hornburg Hero

Aragorn, Hornburg Hero

Legendary Creature — Human Soldier (4/4)

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

6.8 /10
$1.61
Aragorn the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble (5/5)

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

8.7 /10
$4.61
Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.8 /10
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Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard (1/4)

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8 /10
$0.07
Arbalest Engineers

Arbalest Engineers

Creature — Human Artificer (2/2)

When Arbalest Engineers enters the battlefield, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3.4 /10
$0.03
Arcades the Strategist

Arcades, the Strategist

Legendary Creature — Elder Dragon (3/5)

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

8.5 /10
$6.89
Architects of Will

Architects of Will

Artifact Creature — Human Wizard (3/3)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)

4.2 /10
$1.43
Arixmethes Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .

9.1 /10
$1.37
Armored WolfRider

Armored Wolf-Rider

Creature — Elf Knight (4/6)

3.6 /10
$0.04
Army Ants

Army Ants

Creature — Insect (1/1)

, Sacrifice a land: Destroy target land.

3.9 /10
$0.25
Aron Benalias Ruin

Aron, Benalia's Ruin

Legendary Creature — Phyrexian Human (3/3)

Menace (This creature can't be blocked except by two or more creatures.)
, , Sacrifice another creature: Put a +1/+1 counter on each creature you control.

7.9 /10
$0.05
Arsenal Thresher

Arsenal Thresher

Artifact Creature — Construct (2/2)

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

0.8 /10
$0.14
Arwen Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble (2/2)

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

7.5 /10
$2.22
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