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Cards similar to Smoldering Marsh (400)

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Sejiri Steppe

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add .

6.4 /10
$0.15
Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.19
Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.27
Skyline Cascade

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add .

6.8 /10
$0.09
Sorrows Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

2.8 /10
$9.49
Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

9.8 /10
$0.27
Tarnation Vista

Tarnation Vista

Land

Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
, : For each color among monocolored permanents you control, add one mana of that color.

2.9 /10
$3.31
Tectonic Edge

Tectonic Edge

Land

: Add .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

8.9 /10
$0.48
Thawing Glaciers

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped.
, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

6.6 /10
~$16
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

9.4 /10
~$11
Transguild Promenade

Transguild Promenade

Land

Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.

8 /10
$0.10
Trevas Ruins

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .

7 /10
$0.92
Valakut the Molten Pinnacle

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
: Add .

9.5 /10
~$26
Warped Landscape

Warped Landscape

Land

: Add .
, , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.3 /10
$0.15
Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

9.7 /10
--
Abandoned Outpost

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.
: Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.

3.2 /10
$0.11
Abraded Bluffs

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .

5.3 /10
$0.15
Adventurers Guildhouse

Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.2 /10
$8.68
Alpine Meadow

Alpine Meadow

Snow Land — Mountain Plains

(: Add or .)
Alpine Meadow enters the battlefield tapped.

9.2 /10
$0.23
Ancient Amphitheater

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
: Add or .

6.6 /10
$0.44
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