Creature — Halfling Citizen (1/1)
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.
Creature — Vampire Wizard (5/5)
Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
Creature — Human Soldier (2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters).
Creature — Angel Cleric (3/4)
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Harpy (2/2)
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Elf Cleric (2/5)
When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature — Spider (3/3)
Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature — Dinosaur (3/5)
Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Bird Citizen (3/3)
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
Creature — Treefolk Spirit (3/3)
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
Creature — Elk (3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
Creature — Spirit Horror (4/4)
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature — Human Soldier (3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Creature — Wolf (1/2)
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
Creature — Vampire Warlock (2/2)
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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