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Cards similar to Snake of the Golden Grove (400)

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Prosperous Innkeeper

Prosperous Innkeeper

Creature — Halfling Citizen (1/1)

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.

9.5 /10
$0.83
Radiant Epicure

Radiant Epicure

Creature — Vampire Wizard (5/5)

Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.

2 /10
$0.02
Radiants Dragoons

Radiant's Dragoons

Creature — Human Soldier (2/5)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.

0.3 /10
$0.19
Reservoir Walker

Reservoir Walker

Artifact Creature — Construct (3/3)

When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters).

3.3 /10
$0.05
Shepherd of Heroes

Shepherd of Heroes

Creature — Angel Cleric (3/4)

Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.5 /10
$0.03
Shrike Harpy

Shrike Harpy

Creature — Harpy (2/2)

Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

1.1 /10
$0.03
Shu SoldierFarmers

Shu Soldier-Farmers

Creature — Human Soldier (2/4)

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

0.4 /10
--
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric (2/5)

When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

8.8 /10
$0.12
Skyfisher Spider

Skyfisher Spider

Creature — Spider (3/3)

Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.

8 /10
$0.15
SlingGang Lieutenant

Sling-Gang Lieutenant

Creature — Goblin (1/1)

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

8.2 /10
$0.25
Soaring Sandwing

Soaring Sandwing

Creature — Dinosaur (3/5)

Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

4.8 /10
$0.01
Speakeasy Server

Speakeasy Server

Creature — Bird Citizen (3/3)

Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.

4.3 /10
$0.02
Spirit of the Season

Spirit of the Season

Creature — Treefolk Spirit (3/3)

When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

10 /10
$0.11
Spiritual Guardian

Spiritual Guardian

Creature — Spirit (3/4)

When Spiritual Guardian enters the battlefield, you gain 4 life.

0.4 /10
--
Springmane Cervin

Springmane Cervin

Creature — Elk (3/2)

When Springmane Cervin enters the battlefield, you gain 2 life.

2.7 /10
$0.04
Starving Revenant

Starving Revenant

Creature — Spirit Horror (4/4)

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

6.8 /10
$0.16
Staunch Defenders

Staunch Defenders

Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

0.4 /10
--
Sylvan Brushstrider

Sylvan Brushstrider

Creature — Beast (3/2)

When Sylvan Brushstrider enters the battlefield, you gain 2 life.

1.2 /10
$0.03
Tenacious Pup

Tenacious Pup

Creature — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

10 /10
--
Tenured Inkcaster

Tenured Inkcaster

Creature — Vampire Warlock (2/2)

When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

5.9 /10
$0.13
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