Creature — Siren (1/1)
: Target creature an opponent controls attacks you this turn if able.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Creature — Human Wizard (1/2)
: Untap target artifact or creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Elf Wizard (2/1)
Search the Room — : Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Salamander Mount (2/2)
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Artifact Creature — Equipment Beast (2/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Human Wizard (1/1)
Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
Creature — Phyrexian Wizard (2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Bird Advisor (1/1)
Flying
Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
Creature — Human Peasant // Creature — Spirit (2/1)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Hook-Haunt Drifter
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Creature — Human Wizard (0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Creature — Human Wizard (2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
Creature — Bird Wizard (2/1)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
Creature — Faerie Soldier (1/1)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
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