Land — Plains Swamp
(: Add or .)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Land
Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Land
Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
: Add or .
Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
: Add or .
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
Land — Island Mountain
(: Add or .)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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