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Cards similar to Somberwald Spider (400)

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Steam Spitter

Steam Spitter

Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)
: Steam Spitter gets +1/+0 until end of turn.

0.7 /10
$0.23
Swift Spinner

Swift Spinner

Creature — Spider (2/3)

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)

4 /10
$0.05
Tangle Spider

Tangle Spider

Creature — Spider (3/4)

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)

2.2 /10
$0.25
TelJilad Archers

Tel-Jilad Archers

Creature — Elf Archer (2/4)

Protection from artifacts; reach (This creature can block creatures with flying.)

1.3 /10
$0.13
The Master Transcendent

The Master, Transcendent

Legendary Artifact Creature — Mutant (2/4)

When The Master, Transcendent enters the battlefield, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

7.1 /10
$1.75
The Mimeoplasm

The Mimeoplasm

Legendary Creature — Ooze (0/0)

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

7.8 /10
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Towering Indrik

Towering Indrik

Creature — Beast (2/4)

Reach (This creature can block creatures with flying.)

0.4 /10
$0.06
Trollbred Guardian

Trollbred Guardian

Creature — Troll Frog Warrior (5/5)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

6.1 /10
$0.07
Venerable Kumo

Venerable Kumo

Creature — Spirit (2/3)

Reach (This creature can block creatures with flying.)
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

0.9 /10
$0.09
Vorapede

Vorapede

Creature — Insect (5/4)

Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.2 /10
$0.59
Watcher in the Web

Watcher in the Web

Creature — Spider (2/5)

Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.

7.2 /10
$0.10
Anara Wolvid Familiar

Anara, Wolvid Familiar

Legendary Creature — Wolf Beast (4/4)

As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)

8.6 /10
$0.19
Ancient Greenwarden

Ancient Greenwarden

Creature — Elemental (5/7)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

9.7 /10
~$10
Arixmethes Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .

9.1 /10
$1.43
Armament Corps

Armament Corps

Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

1.5 /10
$0.03
Avabruck Caretaker  Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf // Creature — Werewolf (4/4)

Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Hollowhenge Huntmaster

Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$4.62
Bannerhide Krushok

Bannerhide Krushok

Creature — Beast (4/4)

Trample
Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3.2 /10
$0.02
Bonded Herdbeast  Plated Kilnbeast

Bonded Herdbeast // Plated Kilnbeast

Creature — Beast // Creature — Phyrexian Beast (4/5)

: Transform Bonded Herdbeast. Activate only as a sorcery. ( can be paid with either or 2 life.)

Plated Kilnbeast

Menace (This creature can't be blocked except by two or more creatures.)

1.8 /10
$0.02
Briarbridge Patrol

Briarbridge Patrol

Creature — Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

6.3 /10
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BrightPalm Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

7.3 /10
$0.29
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