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Cards similar to Somnomancer (400)

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Battlewise Hoplite

Battlewise Hoplite

Creature — Human Soldier (2/2)

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2.8 /10
$0.08
Deft Duelist

Deft Duelist

Creature — Human Rogue (2/1)

First strike
Shroud (This creature can't be the target of spells or abilities.)

1.1 /10
$0.09
Ethercaste Knight

Ethercaste Knight

Artifact Creature — Human Knight (1/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.1 /10
$0.12
GoldForged Thopteryx

Gold-Forged Thopteryx

Artifact Creature — Dinosaur Thopter (1/3)

Flying, lifelink
Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.8 /10
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Harbin Vanguard Aviator

Harbin, Vanguard Aviator

Legendary Creature — Human Soldier (3/2)

Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

6.2 /10
$0.17
Lavinia Azorius Renegade

Lavinia, Azorius Renegade

Legendary Creature — Human Soldier (2/2)

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

9.3 /10
$0.52
Meddling Mage

Meddling Mage

Creature — Human Wizard (2/2)

As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.

5.2 /10
$6.86
New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.4 /10
$0.08
Pippin Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier (2/2)

Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

8.7 /10
$0.50
Pride of the Clouds

Pride of the Clouds

Creature — Elemental Cat (1/1)

Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

6.2 /10
$3.56
Prince Imrahil the Fair

Prince Imrahil the Fair

Legendary Creature — Human Noble (2/2)

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

8.6 /10
$0.07
Scheming Fence

Scheming Fence

Creature — Human Citizen (2/3)

As Scheming Fence enters the battlefield, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

7.1 /10
$0.09
Sygg River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

4.4 /10
$0.70
Temmet Vizier of Naktamun

Temmet, Vizier of Naktamun

Legendary Creature — Human Cleric (2/2)

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

4.6 /10
$0.11
Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.12
Cavern Harpy

Cavern Harpy

Creature — Harpy Beast (2/1)

Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.

5.8 /10
$0.17
Farmer Cotton

Farmer Cotton

Legendary Creature — Halfling Peasant (1/1)

When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

8.7 /10
$2.32
Jirina Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier (2/2)

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

7.6 /10
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Medicine Runner

Medicine Runner

Creature — Elf Cleric (2/1)

When Medicine Runner enters the battlefield, you may remove a counter from target permanent.

2.1 /10
$0.11
Rope Line Attendant

Rope Line Attendant

Creature — Cat Citizen (2/2)

When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."

10 /10
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