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Cards similar to Song of Serenity (400)

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Fight the  Fight

Fight the _____ Fight

Enchantment — Aura

Enchant creature you control
When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

2.3 /10
$0.01
Fists of Ironwood

Fists of Ironwood

Enchantment — Aura

Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.

6.7 /10
$0.13
Fortitude

Fortitude

Enchantment — Aura

Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

6.4 /10
$0.39
Full Moons Rise

Full Moon's Rise

Enchantment

Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

7.7 /10
$0.35
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

7.2 /10
$0.14
Grounded

Grounded

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.

0.8 /10
$0.04
Hot Springs

Hot Springs

Enchantment — Aura

Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.3 /10
$0.89
Jolraels Favor

Jolrael's Favor

Enchantment — Aura

Flash
Enchant creature
: Regenerate enchanted creature.

3 /10
$0.22
Karametras Favor

Karametra's Favor

Enchantment — Aura

Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has ": Add one mana of any color."

6.7 /10
$0.05
Kenriths Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature
When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

9.9 /10
$1.11
Leafcrown Dryad

Leafcrown Dryad

Enchantment Creature — Nymph Dryad (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.

4 /10
$0.12
Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

9.2 /10
$1.95
Loose in the Park

Loose in the Park

Enchantment — Aura

Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

10 /10
--
Mark of Sakiko

Mark of Sakiko

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."

7.1 /10
$2.70
Natures Kiss

Nature's Kiss

Enchantment — Aura

Enchant creature
, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

0.3 /10
$0.13
Nyleas Presence

Nylea's Presence

Enchantment — Aura

Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.

5 /10
$0.08
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.3 /10
~$13
Prismatic Omen

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

8.6 /10
$3.94
Quiet Disrepair

Quiet Disrepair

Enchantment — Aura

Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.

3.5 /10
$0.13
Ranger Class

Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.

8.4 /10
$0.25
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