Creature — Dog Soldier (3/3)
Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Legendary Creature — Elf Warrior (1/1)
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Creature — Rhino Soldier (5/7)
: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Creature — Human Cleric (0/2)
, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Creature — Human Cleric (1/1)
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Creature — Elf Archer (1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
Legendary Creature — Angel (7/7)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Creature — Human Cleric (1/3)
: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Creature — Human Cleric Wizard (2/3)
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Creature — Cat Knight (1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Creature — Elf Archer (1/1)
: Target creature with flying gets -1/-1 until end of turn.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Bird Goat (1/3)
Flying
If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
Creature — Human Soldier (2/2)
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, draw two cards.
Creature — Human Knight (2/4)
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
Creature — Human Cleric (3/1)
Lifelink
Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
Creature — Human Ninja (1/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.