Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay .
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment Creature — Nymph (1/1)
Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Aura swap (: Exchange this Aura with an Aura card in your hand.)
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchantment Creature — Human Wizard (3/2)
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.