Creature — Dog Spirit (1/1)
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Creature — Goblin (2/1)
: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
Creature — Elemental Warrior (1/1)
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Creature — Goblin Barbarian (3/1)
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Creature — Human Warrior (2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Creature — Elemental Horse (3/1)
This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
: Lightning Mare gets +1/+0 until end of turn.
Legendary Creature — Dwarf Berserker (2/2)
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Artifact Creature — Clown Robot Bard (1/3)
: Target Robot gets +2/+0 until end of turn.
Creature — Bird Wizard (1/2)
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Pilot (2/1)
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
Creature — Surrakar (2/1)
Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Goblin Shaman (2/1)
You may pay rather than pay the echo cost for permanents you control.
: Thick-Skinned Goblin gains protection from red until end of turn.
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.
: Tibalt's Rager gets +2/+0 until end of turn.
Creature — Human Warrior (3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Viashino Warrior (2/2)
, Discard a card: Creatures you control gain haste until end of turn.
Creature — Vampire Wizard // Creature — Vampire Wizard (2/1)
Flying
Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.
Bloodbat Summoner
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Creature — Human Soldier (2/1)
: Target Soldier gains flying until end of turn.
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature — Elemental // Sorcery — Adventure (1/3)
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
Bubble Up
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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