Creature — Human Wizard (2/1)
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
Creature — Wall (1/6)
Defender (This creature can't attack.)
: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
Creature — Human Wizard (1/4)
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Crab (4/4)
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
Creature — Bird Soldier (2/1)
Flying
Discard a card: Return Skywing Aven to its owner's hand.
Creature — Moonfolk Wizard (2/3)
Flying
, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Creature — Drake (3/3)
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Creature — Human Scout (3/3)
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Elemental (4/4)
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
Creature — Illusion (1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Snow Creature — Bird (3/2)
Flash
Flying
When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Cephalid Wizard (1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Creature — Cat Beast (3/2)
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return Displacer Beast to its owner's hand.
Creature — Cat Beast (2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature — Spirit (2/2)
, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Creature — Faerie Wizard (2/2)
Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Human Wizard Ally (2/3)
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature — Illusion (5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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