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Cards similar to Soul Charmer (400)

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Sierra Nukas Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

4.7 /10
$0.16
Sigiled Contender

Sigiled Contender

Creature — Human Warrior (3/3)

Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)

0.7 /10
$0.15
Silent Attendant

Silent Attendant

Creature — Human Cleric (0/2)

: You gain 1 life.

1 /10
$0.18
SilentChant Zubera

Silent-Chant Zubera

Creature — Zubera Spirit (1/2)

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

1 /10
$0.11
Skyclave Cleric  Skyclave Basilica

Skyclave Cleric // Skyclave Basilica

Creature — Kor Cleric // Land (1/3)

When Skyclave Cleric enters the battlefield, you gain 2 life.

Skyclave Basilica

Skyclave Basilica enters the battlefield tapped.
: Add .

6.8 /10
$0.05
Skyhunter Patrol

Skyhunter Patrol

Creature — Cat Knight (2/3)

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

3.2 /10
$0.10
Solitary Camel

Solitary Camel

Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

1.7 /10
$0.03
Soltari Visionary

Soltari Visionary

Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

6.3 /10
$0.34
Sophia Dogged Detective

Sophia, Dogged Detective

Legendary Creature — Human Detective (3/4)

When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

5.2 /10
$0.44
Stalwart Aven

Stalwart Aven

Creature — Bird Soldier (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1.5 /10
$0.05
Starlight Invoker

Starlight Invoker

Creature — Human Cleric Mutant (1/3)

: You gain 5 life.

0.6 /10
$0.05
Stone Haven Medic

Stone Haven Medic

Creature — Kor Cleric (1/3)

, : You gain 1 life.

1.7 /10
$0.02
Strict Proctor

Strict Proctor

Creature — Spirit Cleric (1/3)

Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

7.6 /10
$5.08
Sungrace Pegasus

Sungrace Pegasus

Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.1 /10
$0.12
Sunscourge Champion

Sunscourge Champion

Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2.9 /10
$0.05
Suture Priest

Suture Priest

Creature — Phyrexian Cleric (1/1)

Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

9.7 /10
$5.61
Taii Wakeen Perfect Shot

Taii Wakeen, Perfect Shot

Legendary Creature — Human Mercenary (2/3)

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

4 /10
$0.21
Takenos Cavalry

Takeno's Cavalry

Creature — Human Samurai Archer (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

2 /10
$0.17
Temple Acolyte

Temple Acolyte

Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

0.8 /10
$0.22
Temple Elder

Temple Elder

Creature — Human Cleric (1/2)

: You gain 1 life. Activate only during your turn, before attackers are declared.

0.1 /10
$0.23
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