Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Instant
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
Instant — Trap
This spell costs less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
Instant
Exile target creature. Its controller gains life equal to its power.
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Instant
Exile target creature. If you control an enchantment, scry 2.
Instant — Arcane
Destroy target attacking creature with power 3 or less.
Instant
This spell costs less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
Creature — Faerie Wizard // Instant — Adventure (4/4)
Flying, vigilance, ward
Swift Spiral
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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