Sorcery
Draw two cards, then shuffle a card from your hand into your library.
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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