Creature — Astartes Scout (2/1)
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Elk Unicorn (3/3)
Lifelink
Cycling (, Discard this card: Draw a card.)
When you cycle Splendor Mare, put a lifelink counter on target creature you control.
Creature — Cat Archer (3/3)
When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Creature — Bird Soldier (3/4)
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
Creature — Dwarf Peasant (3/3)
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Gargoyle (3/2)
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
Creature — Merfolk Wizard (1/2)
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Host Creature — Bird (2/2)
When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
Creature — Human Wizard (2/2)
, : Creatures you control get +2/+2 until end of turn.
, : Return target creature to its owner's hand.
Legendary Creature — Human Knight (2/2)
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)
Double strike
Dragons your team controls have double strike.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
Enchantment — Saga // Enchantment Creature — Human Noble (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Fragment of Konda
Defender
When Fragment of Konda dies, draw a card.
Creature — Human Artificer (2/3)
Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.
Creature — Human Soldier (1/3)
, : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
Creature — Dinosaur (5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Creature — Elephant Cleric (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
Creature — Human Cleric (2/2)
Flash
When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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