Creature — Insect Wrestler (6/6)
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
Creature — Human Ranger (1/1)
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
Creature — Elemental (6/6)
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Creature — Avatar (6/6)
Reach
: Create a 3/3 green Beast creature token.
, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
Creature — Phyrexian Beast (3/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
You may have Spinebiter assign its combat damage as though it weren't blocked.
Creature — Basilisk (4/5)
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
Creature — Insect Beast (4/4)
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
Creature — Wurm (7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
Creature — Beast (8/8)
This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
O-Kagachi Made Manifest
O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
Creature — Beast (5/5)
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Artifact Creature — Phyrexian Beast (5/4)
( can be paid with either or 2 life.)
Trample
Legendary Creature — Elemental (6/6)
You may play Forests from your graveyard.
Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Creature — Chimera (8/5)
All creatures able to block Treeshaker Chimera do so.
When Treeshaker Chimera dies, draw three cards.
Creature — Phyrexian Dinosaur (8/8)
This spell can't be countered.
Trample, ward , haste
Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
Creature — Ape (8/8)
Trample
When Uktabi Kong enters the battlefield, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
Creature — Hydra (0/0)
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature — Elemental (7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature — Dinosaur Avatar (5/5)
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
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