Creature — Elf Shaman Ally (1/1)
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature — Hydra (1/1)
Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
Creature — Human Tyranid Wizard (1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Creature — Elemental (1/1)
When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
Creature — Elf Wizard Shaman (1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Creature — Mongoose (2/1)
This spell can't be countered.
Shroud (This creature can't be the target of spells or abilities.)
Creature — Wurm (0/0)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Snow Creature — Centaur Warrior (2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
Creature — Treefolk Shaman (1/3)
Treefolk spells and Shaman spells you cast cost less to cast.
Creature — Ouphe (2/2)
: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
Creature — Elf Warrior (2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Creature — Plant Wolf (3/3)
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Creature — Elf Artificer (2/2)
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
Legendary Creature — Human Archer (2/2)
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Creature — Human Druid (3/4)
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Creature — Human Monk (1/1)
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs less to cast." Then shuffle.
: Add one mana of any color.
Creature — Gnome Druid (1/1)
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
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