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Cards similar to Spectral Flight (400)

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Lingering Mirage

Lingering Mirage

Enchantment — Aura

Enchant land
Enchanted land is an Island.
Cycling (, Discard this card: Draw a card.)

3.1 /10
$0.27
Lost in the Maze

Lost in the Maze

Enchantment

Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.

5.8 /10
$0.28
Military Intelligence

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

8.5 /10
$0.23
Ominous Seas

Ominous Seas

Enchantment

Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling (, Discard this card: Draw a card.)

9.6 /10
$0.76
Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Exile a creature card from your graveyard: Investigate. You gain 2 life.

7.4 /10
$0.05
Overburden

Overburden

Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

6.8 /10
$8.29
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

2.4 /10
$0.11
Power Artifact

Power Artifact

Enchantment — Aura

Enchant artifact
Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

7.1 /10
~$206
Power Leak

Power Leak

Enchantment — Aura

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

1.1 /10
~$30
Power Taint

Power Taint

Enchantment — Aura

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay .
Cycling (, Discard this card: Draw a card.)

1.8 /10
$0.17
Profts Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

7.3 /10
$2.25
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

2 /10
$0.18
Scuttletide

Scuttletide

Enchantment

, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

5.9 /10
$0.07
Search for Azcanta  Azcanta the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

Legendary Enchantment // Legendary Land

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

Azcanta, the Sunken Ruin

(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

9.1 /10
$3.16
Shameless Charlatan

Shameless Charlatan

Legendary Enchantment — Background

Commander creatures you own have ": This creature becomes a copy of another target creature."

5 /10
$0.05
Spreading Seas

Spreading Seas

Enchantment — Aura

Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

6.7 /10
$0.08
Steal Enchantment

Steal Enchantment

Enchantment — Aura

Enchant enchantment
You control enchanted enchantment.

6.5 /10
$5.98
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
$0.06
The Modern Age  Vector Glider

The Modern Age // Vector Glider

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Vector Glider

Flying

6.3 /10
$0.02
Unnatural Selection

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

5.9 /10
$2.64
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