Legendary Creature — Spirit (5/4)
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Creature — Spirit (4/4)
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Creature — Bird Beast (4/4)
Flying
Cycling (, Discard this card: Draw a card.)
Snow Creature — Bird (0/0)
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling (, Discard this card: Draw a card.)
Creature — Djinn Monk (4/5)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature — Kraken (6/6)
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature — Bird Horror (4/4)
Flying
Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
: Put Screaming Swarm from your graveyard into your library second from the top.
Creature — Crocodile (4/6)
: Sewer Crocodile can't be blocked this turn. This ability costs less to activate if there are five or more mana values among cards in your graveyard.
Creature — Kraken (6/6)
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
Creature — Serpent (5/5)
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Creature — Bird Soldier Ranger (3/4)
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Serpent (4/4)
Whenever Shrouded Serpent attacks, defending player may pay . If that player doesn't, Shrouded Serpent can't be blocked this turn.
Creature — Spirit (5/6)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Creature — Dinosaur (4/4)
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Creature — Kraken (6/6)
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Creature — Sphinx (6/6)
Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
Creature — Sphinx (5/5)
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
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