Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature — Human Spellshaper (2/2)
, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
Creature — Elemental Ox (5/1)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
Enchantment Creature — Human Warrior (3/2)
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Creature — Human Wizard (3/2)
When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Shaman (2/1)
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Legendary Creature — Goblin Shaman (1/1)
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Creature — Orc Warrior (2/2)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Legendary Creature — Human Berserker (3/3)
Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature — Human Berserker (3/3)
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
Creature — Phoenix (4/1)
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
Legendary Creature — Elemental Shaman (1/1)
: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Creature — Astartes Warrior (3/3)
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Artifact Creature — Robot (2/2)
When Assaultron Dominator enters the battlefield, you get (two energy counters).
Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Legendary Creature — Devil Advisor (2/2)
Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.
, , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
Creature — Goat Beast (3/1)
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Goblin (2/2)
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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