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Cards similar to Spire Barrage (400)

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Sunder from Within

Sunder from Within

Sorcery — Arcane

Destroy target artifact or land.

2.7 /10
$0.24
Survey the Wreckage

Survey the Wreckage

Sorcery

Destroy target land. Create a 1/1 red Goblin creature token.

2.6 /10
$0.04
Tectonic Rift

Tectonic Rift

Sorcery

Destroy target land. Creatures without flying can't block this turn.

4.2 /10
$0.03
Toil  Trouble

Toil // Trouble

Sorcery // Sorcery

Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)

Trouble

Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)

4.3 /10
$0.07
Touch and Go

Touch and Go

Sorcery

Destroy target land.
Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.

10 /10
$0.14
Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

2.4 /10
$0.23
Vandalize

Vandalize

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target land.

2.6 /10
$0.05
Violent Impact

Violent Impact

Sorcery

Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)

4.4 /10
$0.03
Volcanic Awakening

Volcanic Awakening

Sorcery

Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

3.7 /10
$0.28
Volcanic Submersion

Volcanic Submersion

Sorcery

Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)

1.7 /10
$0.09
Wake of Destruction

Wake of Destruction

Sorcery

Destroy target land and all other lands with the same name as that land.

5.1 /10
$0.79
Whims of the Fates

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

6.2 /10
$0.18
Wild Swing

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

2.7 /10
$0.15
Anarchy

Anarchy

Sorcery

Destroy all white permanents.

2.5 /10
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Apocalypse

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

4.8 /10
$5.77
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

3.4 /10
$0.68
Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

8.5 /10
$0.22
Creative Technique

Creative Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

8.1 /10
$3.33
Dwarven Reinforcements

Dwarven Reinforcements

Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6 /10
$0.02
Elemental Appeal

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

3.1 /10
$0.23
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