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Cards similar to Spirit of the Hearth (400)

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Windbrisk Raptor

Windbrisk Raptor

Creature — Bird (5/7)

Flying
Attacking creatures you control have lifelink.

5 /10
$2.23
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle (3/4)

Flying, protection from red

0.7 /10
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Absolving Lammasu

Absolving Lammasu

Creature — Lammasu (4/3)

Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

0.2 /10
$0.01
Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

8 /10
$0.95
Admonition Angel

Admonition Angel

Creature — Angel (6/6)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

8.1 /10
$1.33
Aegis Angel

Aegis Angel

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

7.9 /10
$0.36
Aerial Extortionist

Aerial Extortionist

Creature — Bird Soldier (4/3)

Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.

8.8 /10
$0.55
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.8 /10
$0.24
Aeronaut Cavalry

Aeronaut Cavalry

Creature — Human Soldier (3/4)

Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

2.9 /10
$0.02
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Alabaster Dragon

Alabaster Dragon

Creature — Dragon (4/4)

Flying
When Alabaster Dragon dies, shuffle it into its owner's library.

2 /10
$2.16
Alabaster Host Intercessor

Alabaster Host Intercessor

Creature — Phyrexian Samurai (3/4)

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5.2 /10
$0.03
Ancestor Dragon

Ancestor Dragon

Creature — Dragon (5/6)

Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

4.5 /10
$1.75
Ancestors Chosen

Ancestor's Chosen

Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

2.2 /10
$0.12
Ancestors Prophet

Ancestor's Prophet

Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

3.9 /10
$0.33
Ancient Gold Dragon

Ancient Gold Dragon

Creature — Elder Dragon (7/10)

Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

9.4 /10
~$15
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

6.7 /10
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Angel of Fury

Angel of Fury

Creature — Angel (3/5)

Flying
When Angel of Fury dies, you may shuffle it into its owner's library.

0.4 /10
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Angel of Glorys Rise

Angel of Glory's Rise

Creature — Angel (4/6)

Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

8.6 /10
$0.44
Angel of Grace

Angel of Grace

Creature — Angel (5/4)

Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5.7 /10
$0.57
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