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Cards similar to Spiritmonger (400)

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Strax Sontaran Nurse

Strax, Sontaran Nurse

Legendary Creature — Alien Cleric (5/5)

Vigilance, trample
Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

3.3 /10
$0.06
Mephidross Vampire

Mephidross Vampire

Creature — Vampire (3/4)

Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

4.9 /10
$1.81
Kavu Chameleon

Kavu Chameleon

Creature — Kavu (4/4)

This spell can't be countered.
: Kavu Chameleon becomes the color of your choice until end of turn.

0.8 /10
$0.18
Blind Seer

Blind Seer

Legendary Creature — Human Wizard (3/3)

: Target spell or permanent becomes the color of your choice until end of turn.

4.3 /10
$0.48
Rainbow Crow

Rainbow Crow

Creature — Bird (2/2)

Flying
: Rainbow Crow becomes the color of your choice until end of turn.

0.3 /10
$0.26
Mazirek Kraul Death Priest

Mazirek, Kraul Death Priest

Legendary Creature — Insect Shaman (2/2)

Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

9.3 /10
$9.42
The Master Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue (3/3)

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

5.1 /10
$0.08
Grime Gorger

Grime Gorger

Creature — Horror (3/3)

Menace
Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.

5.3 /10
$0.16
Necrogen Rotpriest

Necrogen Rotpriest

Creature — Phyrexian Zombie Cleric (1/5)

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.

8.2 /10
$0.07
The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest (2/2)

Deathtouch
Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.

5.2 /10
$0.09
Vulturous Zombie

Vulturous Zombie

Creature — Plant Zombie (3/3)

Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

5.8 /10
$0.28
Immersturm Predator

Immersturm Predator

Creature — Vampire Dragon (3/3)

Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

8.6 /10
$0.18
Obuun Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

7.3 /10
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Optimus Prime Hero  Optimus Prime Autobot Leader

Optimus Prime, Hero // Optimus Prime, Autobot Leader

Legendary Artifact Creature — Robot // Legendary Artifact — (4/8)

More Than Meets the Eye (You may cast this card converted for .)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.

Optimus Prime, Autobot Leader

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.

6.9 /10
$1.32
BrightPalm Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

7.3 /10
$0.26
Kamiz Obscura Oculus

Kamiz, Obscura Oculus

Legendary Creature — Cephalid Rogue (2/4)

Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

7.8 /10
$0.52
Rampaging Geoderm

Rampaging Geoderm

Creature — Dinosaur Beast (3/3)

Trample, haste
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.

3.6 /10
$0.02
Archpriest of Shadows

Archpriest of Shadows

Creature — Human Warlock (4/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

8.7 /10
$0.40
Conclave SledgeCaptain

Conclave Sledge-Captain

Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

7.8 /10
$0.45
RedHot Hottie

Red-Hot Hottie

Creature — Elemental (2/5)

Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

10 /10
$0.32
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