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Cards similar to Spiritualize (400)

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Sivvis Valor

Sivvi's Valor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.

3.5 /10
$0.30
Skyshroud Blessing

Skyshroud Blessing

Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.

3 /10
$0.20
Snakeform

Snakeform

Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.

4.6 /10
$0.22
Soul Parry

Soul Parry

Instant

Prevent all damage one or two target creatures would deal this turn.

2.1 /10
$0.05
Startle

Startle

Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.

6.2 /10
$0.02
Startling Development

Startling Development

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)

4 /10
$0.05
Sudden Strength

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn.
Draw a card.

1.3 /10
$0.19
Sugar Rush

Sugar Rush

Instant

Target creature gets +3/+0 until end of turn.
Draw a card.

4.6 /10
$0.02
Suit Up

Suit Up

Instant

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card.

4.8 /10
$0.03
Summary Judgment

Summary Judgment

Instant

Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

2.5 /10
$0.02
Sway of Illusion

Sway of Illusion

Instant

Any number of target creatures become the color of your choice until end of turn.
Draw a card.

4.4 /10
$0.30
Take Heart

Take Heart

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

3.8 /10
$0.03
Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.2 /10
$0.20
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.8 /10
$0.16
Umezawas Charm

Umezawa's Charm

Instant

Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.

2.4 /10
$0.03
Very Cryptic Command

Very Cryptic Command

Instant

Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

10 /10
$1.33
Vivify

Vivify

Instant

Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.

1.2 /10
$0.18
Wanderers Intervention

Wanderer's Intervention

Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

4.9 /10
$0.03
War Flare

War Flare

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

4.1 /10
$0.04
Warhosts Frenzy

Warhost's Frenzy

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

4.8 /10
$0.04
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