Creature — Boar // Instant — Adventure (3/1)
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Go Hog Wild
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Orc Scout (2/2)
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
: Ironclaw Buzzardiers gains flying until end of turn.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Legendary Creature — Goblin Wizard (2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Creature — Rat Samurai (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate Kuro's Taken.
Creature — Human Wizard (1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature — Dragon (5/5)
Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Creature — Goblin (2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Creature — Unicorn (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
Creature — Elf Scout (2/1)
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
Creature — Orc Soldier (0/5)
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Legendary Creature — Orc Shaman // Legendary Creature — Huma (2/2)
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Augusta, Dean of Order
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
Creature — Viashino Assassin (3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Creature — Dwarf Knight // Instant — Adventure (3/1)
Rimrock Knight can't block.
Boulder Rush
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Creature — Human Shaman (2/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
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