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Cards similar to Spitting Drake (400)

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Wildfire Emissary

Wildfire Emissary

Creature — Efreet (2/4)

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

0.3 /10
$0.02
Beetleform Mage

Beetleform Mage

Creature — Human Insect Wizard (2/2)

: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

0.8 /10
$0.03
Callous Deceiver

Callous Deceiver

Creature — Spirit (1/3)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

0.3 /10
$0.10
Carnival Barker

Carnival Barker

Creature — Dog Employee (3/3)

: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

0 /10
$0.05
Chainer Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

9.5 /10
$0.30
Crazed Armodon

Crazed Armodon

Creature — Elephant (3/3)

: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

0.2 /10
$0.31
Dire Wolf Prowler

Dire Wolf Prowler

Creature — Wolf (2/2)

: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

3.4 /10
$0.03
Erstwhile Trooper

Erstwhile Trooper

Creature — Zombie Soldier (2/2)

Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.

1.3 /10
$0.04
Feral Deceiver

Feral Deceiver

Creature — Spirit (3/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.

0.5 /10
$0.06
Heart Wolf

Heart Wolf

Creature — Wolf (2/2)

First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

0.2 /10
$0.46
Osgir the Reconstructor

Osgir, the Reconstructor

Legendary Creature — Giant Artificer (4/4)

Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

8.5 /10
$3.68
Angelic Captain

Angelic Captain

Creature — Angel Ally (4/3)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

4.1 /10
$0.12
Arni Brokenbrow

Arni Brokenbrow

Legendary Creature — Human Berserker (3/3)

Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

6.1 /10
$0.10
Bloodwater Entity

Bloodwater Entity

Creature — Elemental (2/2)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

6.2 /10
$0.11
Boltwing Marauder

Boltwing Marauder

Creature — Dragon (5/4)

Flying
Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

4.8 /10
$0.25
Crimson Roc

Crimson Roc

Creature — Bird (2/2)

Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

0.1 /10
$0.19
Cromat

Cromat

Legendary Creature — Illusion (5/5)

: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.

5.4 /10
$4.49
Dragonsoul Knight

Dragonsoul Knight

Creature — Human Knight (2/2)

First strike
: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

1.7 /10
$0.10
Knight of Valor

Knight of Valor

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

1.2 /10
$0.11
Lowland Oaf

Lowland Oaf

Creature — Giant Warrior (3/3)

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

0.3 /10
$0.10
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