Creature — Human Berserker (3/3)
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
Creature — Human Knight (3/3)
Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Creature — Human Pirate (4/3)
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Shade (1/1)
: Cinder Shade gets +1/+1 until end of turn.
, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
Creature — Insect (3/3)
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Creature — Elemental (0/6)
, , Sacrifice Crater Elemental: It deals 4 damage to target creature.
Formidable — : Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
Legendary Creature — Bear (5/5)
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Creature — Goblin Wizard (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.
Legendary Creature — Djinn Monk (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Soldier (2/3)
First strike
Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (3/4)
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fangblade Eviscerator
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Goblin Shaman (2/1)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
Creature — Human Knight (2/3)
Double strike
: Fireborn Knight gets +1/+1 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Creature — Human Shaman (2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
Creature — Drake (3/3)
Flying
: Flowstone Wyvern gets +2/-2 until end of turn.
Creature — Cyclops Soldier (3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
: Frenzied Arynx gets +3/+0 until end of turn.
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