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Cards similar to Spontaneous Generation (400)

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Riding the Dilu Horse

Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
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Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.8 /10
$0.24
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.14
Rousing of Souls

Rousing of Souls

Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

4 /10
$0.11
Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.76
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

8 /10
$0.14
Settle the Wilds

Settle the Wilds

Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

10 /10
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Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

4 /10
$0.03
Souls Might

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

6.7 /10
$0.07
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

9.7 /10
$1.12
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

0.3 /10
$0.26
Storm the Citadel

Storm the Citadel

Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

3.8 /10
$0.04
Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.3 /10
$0.03
Sylvan Awakening

Sylvan Awakening

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

8.8 /10
$1.84
Take to the Streets

Take to the Streets

Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

2.6 /10
$0.03
Taunting Challenge

Taunting Challenge

Sorcery

All creatures able to block target creature this turn do so.

1.2 /10
~$45
Time to Feed

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

3.8 /10
$0.02
Titanias Boon

Titania's Boon

Sorcery

Put a +1/+1 counter on each creature you control.

2.1 /10
$0.22
Tranquil Path

Tranquil Path

Sorcery

Destroy all enchantments.
Draw a card.

1.9 /10
$0.12
Trip Wire

Trip Wire

Sorcery

Destroy target creature with horsemanship.

0.1 /10
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