Instant
Prevent all combat damage that would be dealt to players this turn.
Instant
Prevent all combat damage that would be dealt to players this turn.
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Instant
Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Cast this spell only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Instant
Prevent all damage that creatures would deal to players this turn.
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Instant
Cast this spell only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant // Land
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Khalni Territory
Khalni Territory enters the battlefield tapped.
: Add .
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
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