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Cards similar to Springing Tiger (400)

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Grabby Tabby

Grabby Tabby

Creature — Cat Guest (4/3)

Grabby Tabby has vigilance as long as you control a stickered permanent.

1.9 /10
$0.01
Greenhilt Trainee

Greenhilt Trainee

Creature — Elf Warrior (2/3)

: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.

0.5 /10
$0.10
Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.2 /10
~$15
Grizzled Huntmaster

Grizzled Huntmaster

Creature — Human Warrior (4/3)

When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.

10 /10
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Grizzled Outcasts  Krallenhorde Wantons

Grizzled Outcasts // Krallenhorde Wantons

Creature — Human Werewolf // Creature — Werewolf (4/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Krallenhorde Wantons

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

1.4 /10
$0.09
Grothama AllDevouring

Grothama, All-Devouring

Legendary Creature — Wurm (10/8)

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

7.3 /10
$7.30
Gruul Beastmaster

Gruul Beastmaster

Creature — Human Shaman (2/2)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

2.9 /10
$0.05
Harbinger of Spring

Harbinger of Spring

Creature — Spirit (2/1)

Protection from non-Spirit creatures
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

3.6 /10
$0.11
Heartwood Treefolk

Heartwood Treefolk

Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.3 /10
$0.31
Heedless One

Heedless One

Creature — Elf Avatar (0/0)

Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.

5.6 /10
$0.70
Heir of the Ancient Fang

Heir of the Ancient Fang

Creature — Snake Samurai (2/3)

Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

3.5 /10
$0.01
Herd Gnarr

Herd Gnarr

Creature — Beast (2/2)

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.

0.5 /10
$0.05
HighRise Sawjack

High-Rise Sawjack

Creature — Elf Citizen (2/3)

Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.

3.4 /10
$0.01
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman (3/5)

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

2.9 /10
$0.07
Hoarding Recluse

Hoarding Recluse

Creature — Spider (2/3)

Reach, deathtouch
When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.

5.8 /10
$0.05
Hooded Brawler

Hooded Brawler

Creature — Naga Warrior (3/2)

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

1.3 /10
$0.02
Howling Galefang

Howling Galefang

Creature — Beast (4/4)

Vigilance
Howling Galefang has haste as long as you own a card in exile that has an Adventure.

2.7 /10
$0.01
Howling Wolf

Howling Wolf

Creature — Wolf (2/2)

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

0.2 /10
$0.15
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.1 /10
$0.66
Hungry Spriggan

Hungry Spriggan

Creature — Goblin Warrior (1/1)

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

1.9 /10
$0.11
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