Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
Instant
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Exile up to three target enchantments.
Cycling (, Discard this card: Draw a card.)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Sorcery — Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
Tribal Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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