Enchantment Creature — Human Warrior (3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
Creature — Human Knight (2/2)
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Kor Soldier (1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
Creature — Fox (2/2)
, Sacrifice Silverchase Fox: Exile target enchantment.
Creature — Kor Cleric // Land (1/3)
When Skyclave Cleric enters the battlefield, you gain 2 life.
Skyclave Basilica
Skyclave Basilica enters the battlefield tapped.
: Add .
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Soltari Monk Cleric (2/1)
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Cleric (2/1)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Human Cleric (2/1)
, Exile a creature card from your graveyard: You gain 1 life.
Creature — Spirit Knight (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Fox Cleric (1/1)
, : Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Bird (1/1)
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Creature — Human Soldier (0/3)
Defender
Other creatures you control with defender get +0/+2.
Creature — Human Flagbearer (1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature — Kor Artificer Ally (2/2)
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
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