Creature — Human Soldier (0/3)
Defender
Other creatures you control with defender get +0/+2.
Creature — Human Flagbearer (1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature — Kor Artificer Ally (2/2)
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
Creature — Spirit Cleric (1/3)
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .
Creature — Human Cleric // Creature — Phyrexian Cleric (2/2)
: Transform Sun-Blessed Guardian. Activate only as a sorcery. ( can be paid with either or 2 life.)
Furnace-Blessed Conqueror
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
Creature — Wall (0/3)
Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Creature — Spirit (1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Creature — Cat Bird Scientist (2/1)
, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
Creature — Human (2/3)
, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Legendary Creature — Human Soldier (2/1)
First strike
Noncreature spells cost more to cast.
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
Creature — Human Spellshaper (1/1)
, , Discard a card: Target player gains 3 life.
Enchantment Creature — Griffin (1/2)
Flying
Aura spells you cast cost less to cast.
Creature — Human Cleric (2/2)
You have shroud. (You can't be the target of spells or abilities.)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Creature — Spirit Warrior // Enchantment — Aura (1/1)
Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Twinblade Invocation
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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