Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Instant
Target creature gets +0/+X until end of turn, where X is its mana value.
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Instant
Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant — Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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