Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.
Creature — Human Soldier (2/1)
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
Creature — Centaur Spellshaper (1/1)
, , Discard a card: You gain 2 life for each card in your hand.
Creature — Human Knight (5/4)
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Treefolk Spirit (3/3)
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elk (3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Creature — Human Druid (2/3)
Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
Legendary Creature — Elemental (3/4)
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Creature — Dinosaur (3/3)
When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Creature — Giant Cleric (5/4)
When Turntimber Ascetic enters the battlefield, you gain 3 life.
Creature — Vampire (0/3)
, : Each opponent loses 1 life and you gain 1 life.
Creature — Human Ranger (2/5)
Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
Creature — Boar Beast (2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Host Creature — Cat (1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
Creature — Human Rebel Cleric (1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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