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Cards similar to Stasis Cocoon (400)

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Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
$0.35
Curse of Chains

Curse of Chains

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

4.6 /10
$0.29
Hidden Stockpile

Hidden Stockpile

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.

8.3 /10
$0.21
Jukai Naturalist

Jukai Naturalist

Enchantment Creature — Human Monk (2/2)

Lifelink
Enchantment spells you cast cost less to cast.

9.6 /10
$0.15
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.8 /10
$0.21
Path of Mettle  Metzali Tower of Triumph

Path of Mettle // Metzali, Tower of Triumph

Legendary Enchantment // Legendary Land

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Metzali, Tower of Triumph

(Transforms from Path of Mettle.)
: Add one mana of any color.
, : Metzali, Tower of Triumph deals 2 damage to each opponent.
, : Choose a creature at random that attacked this turn. Destroy that creature.

5.8 /10
$0.32
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.08
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

8.2 /10
$0.12
Suleimans Legacy

Suleiman's Legacy

Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

0.4 /10
$1.22
Sythis Harvests Hand

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph (1/2)

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

9.7 /10
$1.42
Underworld Coinsmith

Underworld Coinsmith

Enchantment Creature — Human Cleric (2/2)

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.

7.6 /10
$0.21
Wheel of Sun and Moon

Wheel of Sun and Moon

Enchantment — Aura

Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

5.7 /10
$2.35
Wings of Aesthir

Wings of Aesthir

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.

0.9 /10
--
Wings of Hope

Wings of Hope

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has flying.

0.9 /10
$0.15
Artifact Ward

Artifact Ward

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.

2.1 /10
$0.42
Cage of Hands

Cage of Hands

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
: Return Cage of Hands to its owner's hand.

5.8 /10
$0.01
Cowed by Wisdom

Cowed by Wisdom

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block unless its controller pays for each card in your hand.

3 /10
$0.19
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

8.1 /10
--
Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

6.8 /10
$2.59
Legions Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

8 /10
$0.76
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